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Answer by Noise crime

There are shaders that can create a normal map from a diffuse texture map, from memory there is one in AMD(ATI) RenderMonkey, but sure you can find plenty of other examples online. So one method (I...

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Answer by Noise crime

Personally i'd probably set up a separate single gui object (manager) and have the boxes call/broadcast to it when clicked. That way you have a single gui object/script dealing with your 'popup menu'...

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Answer by Noise crime

Simple answer, if you use copyrighted material, you must pay a license.As regard to songs, that generally means licensing them directly from the owners/publishers. However that simply gives you the...

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Answer by Noise crime

Sounds like you want voice synthesis (i.e. Text-To-Speech), complex but not impossible to achieve, though I doubt you'd get it in the web player as you'd have to rely on plugin/dll.Both Mac and Win OS...

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Answer by Noise crime

Well the screenshots you've posted look rather nice, likely due to being resized so its difficult to see the problem.A few pointsYou're textures are already lossy compressed via jpg so that might be...

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Answer by Noise crime

Sounds like you want to use 'replace' blending, you may be able to add that to the shader you are using. If not you could check out some Unity 2.6 projection shaders I wrote last year (just tested and...

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Answer by Noise crime

Thats because there is nothing to see. Look at the hierarchy, all it contains is a single camera, so there is nothing in the scene.You need to open/load a scene from the Project assets, 'Bootcamp' by...

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Answer by Noise crime

If you want to continue with the setPixels approach...Unity does not support native (gpu) non-Power-of-two textures, instead it will convert them all to POT. In fact it will make two copies, one...

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Answer by Noise crime

Its annoying isn't it. The workaround i've found is ... 1. Sync the unity project with VS2010. 2. Open VS2010, let it convert the project file. 3. In VS2010, select the solution, then 'save solution...

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Answer by Noise crime

From the sound of it, this is the 'OnEnable' bug with script execution order. That is I suspect your 'framework' script does not have an OnEnable method in it, in which case for some odd reason it will...

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