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Answer by Noise crime

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Its annoying isn't it. The workaround i've found is ... 1. Sync the unity project with VS2010. 2. Open VS2010, let it convert the project file. 3. In VS2010, select the solution, then 'save solution as' and append 'VS2010' to the file name. 4. Select the project in the solution pane and rename it, appending 'VS2010'. 5. Do a 'save all'. 6. Quit VS. 7. In your project folder delete the old none renamed sln, which should leave you with just the renamed sln and csproj files. You can now open the project via the sln file. Editing the files in vs2010 or unity editor should no longer force a re-convert. However you will have to repeat this process everytime you add a new script via Unity, but not if you add one via VS2010.

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